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What's Next in Gaming from NVIDIA

By Paula Bernier
April 05, 2016

NVIDIA is reportedly working on an API for its GameWorks game-related solutions, according to various articles. This news follows the company’s recent release of the GameWorks software development kit.

WCCF Tech last week wrote: “NVIDIA has recently embraced the open source movement and this will be the figurative jewel in the crown. The ultra low-level API in question will be completely open source and the source code is expected to hit GitHub by Q4 2016. The company is currently in the process of getting ready for the developer preview phase that will in all probability launch after the GTC 2016 event.”

MobiPicker reported on the API in a story posted yesterday and displayed a slide that talked about an assured 80 percent performance boost over DX12 and an up to 200 percent performance increase with Ultra Low Level Pre-Emption.

Just last month NVIDIA announced the worldwide availability of its GameWorks SDK 3.1. This latest release includes new graphics techniques for shadows and lighting and two new physical simulation algorithms released as betas.

In a November 2014 blog Brian Burke explained that GameWorks “is a library of advanced gaming technologies that gives developers the best way to realize their vision.” It does that by providing developers with a complete middleware solution, he says, that they can use to easily integrate and adopt new effects to make games better and faster. GameWorks, which includes developer tools, libraries, and samples, was created by more than 300 visual effects engineers.

“Think of us as Industrial Light & Magic for games,” Burke writes in a December 2014 blog. “The result: Developers can adopt new techniques by just dropping that middleware into their games. It’s a proven formula to success. PhysX – one of our key GameWorks technologies — is now one of the most widely used pieces of middleware in the industry.”




Edited by Maurice Nagle

Executive Editor, TMC

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